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Dmitry Gordeev
Dmitry Gordeev

31 Followers

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Dec 29, 2020

Day 32. What Else Between Zero And One?

The Great Fleece done! I had some time on the weekend and forced myself to finish the game. The main menu, loading scene and the main scene got blended to work in sequence. Buttons became active. Bug fixing as well. I was trying to upload a WebGL version of the…

Gamedevhq

2 min read

Day 32. What Else Between Zero And One?
Day 32. What Else Between Zero And One?
Gamedevhq

2 min read


Dec 25, 2020

Day 31. Guards AI.

Merry Christmas everyone! Long story short. The whole section done in one day. I decided not to follow tutorial and debug what I can.

Gamedevhq

1 min read

Day 31. Guards AI.
Day 31. Guards AI.
Gamedevhq

1 min read


Dec 24, 2020

Day 30. Sandbox For 3D Resume. Player Movement

This is how my sandbox for resume looks. The next step is to add some toys like experience, education, skills, portfolio, and so on… The cinematography course went smooth when it is about a code. Darren, moving all around and not afraid of any security guards yet. The Main camera follows him well.

Unity3d

2 min read

Day 30. Sandbox For 3D Resume. Player Movement
Day 30. Sandbox For 3D Resume. Player Movement
Unity3d

2 min read


Dec 23, 2020

Day 29. Walking Path. Finishing Beginnings.

The beginning scene is about 1 minute. It took three days to finish it by following a tutorial. How long it would take to finish it on my own? I think way longer. It is always a challenge to predict how long the project will take.

Gamedevhq

2 min read

Day 29. Walking Path. Finishing Beginnings.
Day 29. Walking Path. Finishing Beginnings.
Gamedevhq

2 min read


Dec 22, 2020

Day 28. Rise to Reveal. Beginning: Cutscene. 3D resume.

Today, I did this: 14 cameras became in one action movie.

Unity3d

2 min read

Day 28. Beginning: Cutscene. Rise to Reveal. 3D resume.
Day 28. Beginning: Cutscene. Rise to Reveal. 3D resume.
Unity3d

2 min read


Dec 19, 2020

Day 27. Darren Drops Down. Portfolio

I keep going with the cinematography course. I added 14 virtual cameras for the beginning cutscene, that going to blend together. Security cameras and guards, all around, will be involved in the game. Darren’s objective is the vault. Today was all team’s call. It lasts for 3 hours. We talked…

Gamedevhq

1 min read

Day 27. Darren Drops Down. Portfolio
Day 27. Darren Drops Down. Portfolio
Gamedevhq

1 min read


Dec 18, 2020

Day 26. Complete Level: Cutscene

Today I finished the section “Complete Level” cutscene. This scene for a happy ending if a player managed to escape and win the level. I repeated how to use camera fade and animate movement between virtual cameras. Also, repeated UI elements. Back to Quaternions. Tony Miller posted in public chat today this article about mathematical explanations of a quaternion. Must see if you are interested in 3D. https://www.quantamagazine.org/the-strange-numbers-that-birthed-modern-algebra-20180906/

Gamedevhq

1 min read

Day 28. Complete Level: Cutscene
Day 28. Complete Level: Cutscene
Gamedevhq

1 min read


Dec 17, 2020

Day 25. Sleeping Guard & Game Over Cutscene

The “sleeping guard” scene is ready to go. It was a pleasure to work on a 3D scene when it is smooth and almost has no delay. The next cutscene is “Gameover.” Darren will get caught for what he is doing.

Gamedevhq

2 min read

Day 25. Sleeping Guard & Game Over Cutscene
Day 25. Sleeping Guard & Game Over Cutscene
Gamedevhq

2 min read


Dec 16, 2020

Day 24. C# in Unity 3D. Virtual camera in cinematography.

This is what I learned today. How to pause a game? It is easy if in your game moving parts depends on time. Time.timeScale = 0; To resume, or slow down change the value. Quaternions Confusing word for beginners in 3D. It simply stores rotation coordinates and have unique methods like: LookRotation Follows the direction Vector3 directionToFace = _sphere.position - transform.position; transform.rotation = Quaternion.LookRotation(directionToFace);

Gamedevhq

1 min read

Day 24. C# in Unity 3D. Virtual camera in cinematography.
Day 24. C# in Unity 3D. Virtual camera in cinematography.
Gamedevhq

1 min read


Dec 15, 2020

Day 23. Game Programming Design Patterns

I will go through the design patterns that I learned: Singleton. It is the pattern that good to use when the functionality will have no clones. It is only one class for the whole program instantiated at the start. You can have global access to it without creating an instance…

Gamedevhq

3 min read

Day 23. Game Programming Design Patterns
Day 23. Game Programming Design Patterns
Gamedevhq

3 min read

Dmitry Gordeev

Dmitry Gordeev

31 Followers

Software Developer. Unity 3D

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