Day 29. Walking Path. Finishing Beginnings.

The beginning scene is about 1 minute. It took three days to finish it by following a tutorial. How long it would take to finish it on my own? I think way longer. It is always a challenge to predict how long the project will take.

So, it is time to program the player movements.

Those green lines look sleek. The floor collider stops the player from falling and limits free control movements. NavMes agent component applies to the player, so the player follows those green lines.

  • NavMeshSurface — for building and enabling a NavMesh surface for one agent type.
  • NavMeshModifier — affects the NavMesh generation of NavMesh area types, based on the transform hierarchy.
  • NavMeshModifierVolume — affects the NavMesh generation of NavMesh area types, based on volume.
  • NavMeshLink — connects same or different NavMesh surfaces for one agent type.

Movement control will work through mouse clicks or screen touch.

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