Day 26. Complete Level: Cutscene

Today I finished the section “Complete Level” cutscene. This scene for a happy ending if a player managed to escape and win the level. I repeated how to use camera fade and animate movement between virtual cameras. Also, repeated UI elements.

Back to Quaternions. Tony Miller posted in public chat today this article about mathematical explanations of a quaternion. Must see if you are interested in 3D.

I am also working on my portfolio webpage. Here is my address



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