Day 20. Let It Be The Light
Space Shooter finalized. You can try the game in your browser. The link is located below. The Boss has its superpower fan gun. It got a shield on. Blowing up like in the hell :-) I would balance the game more in the future. For a better learning process, IMHO, it is best to get back to the project and remind yourself what you learned. Work more dipper with the base.
Area to work on: Better spawning system. Improve sprites quality for the boss. Fix bugs with the projectile. Fix bug with camera shake. Improve sprites for power-up. Improve UI. Add catchy visual effects. Replace projectile sprite.
So, the game will be available on my website, link below. I will try to move it to GitHub to run it there. If it is possible, I will keep the codebase and the game in one place.
Next, Cinematography course! It is something visually pleasing. I am expecting from this course much inspiration. I read that in this course, I will mostly have no code and will learn how to create a movie in Unity 3D.
To make the story short, I finished today with section names Environment & Lighting. The most exciting picture below. It looks like I am creating The Matrix movie, doesn’t it?
I hope to move quickly on this course, especially after a week of developing the Core Framework for the Space Shooter.