Day 19. The Boss and an explosion

Dmitry Gordeev
1 min readDec 9, 2020

I have done an explosion today for the boss enemy. I tried to approach it with an animator first. It looks like a limit for only one animator component for one object. Dan gave me an idea to use code instead. Instantiate multiple explosions with a random position. You can see my result below.

The gun turned to a more effective white laser that will shot in a curved direction soon. I also think about a unique movement for that bossy enemy. I might just freeze it on the screen and work more on life, shield, and gun balance.
In parallel, I watched C# crash course. Here are the topics that I would like to learn about:

Abstract Classes & Interfaces
Delegates & Events
Game Programming Design Patterns
Scriptable Objects
Quaternion
Pause System
Unity Web Request

Looking forward to continuing the Cinematography course with a game named “The Great Fleece.”

--

--